Wizardry III: Legacy of Llylgamyn

Overview
The characters must find the fabled Orb of Earithin to prevent the destruction of the world.

Background Story
The action takes place a generation after the events of Wizardry II: Knight of Diamonds. The world has recently been subjected to a series of natural disasters. The colony of Arbithea, for example, was destroyed. The wisest men of the kingdom have agreed that a group of heroes should seek the mystical Orb of Earithin, which was taken by the great dragon L'kbreth. The orb should then be used to reveal the source of the danger.

Therefore, it is the characters' task to enter L'kbreth's mountain lair and win the Orb of Earithin from her.

The Castle
The Castle is basically the game's starting menu like in the series' previous two games as well as in Wizardry V: Heart of the Maelstorm. The player can choose to enter several locations - once he has picked up at least one character at Gilgamesh's Tavern:


 * Temple of Cant
 * Boltac's Trading Post
 * The Adventurer's Inn
 * Edge of Town

Edge of Town
This is also a menu. From here, the player may choose either to let his characters enter The Maze, where the real, 3D action starts, or he may choose one of the following options:


 * Training Grounds
 * Utilities
 * Leave the game (rather self-explanatory)

The Maze
The maze of Wizardry III actually represents more than just one labyrinth. It looks mostly like the mazes of the two earlier games, but descriptions nonetheless mark different areas that sometimes are supposed to be outside locations.

Level 1
Here the party will find:


 * Barracks
 * A castle surrounded by a moat
 * Wise words from L'kbreth
 * Stairs to upper levels
 * A small island surrounded by water

Translation patches for the SNES & Gameboy ROMS
For the console versions of these games, ROM hackers have releases patches that translate the Japanese text into English.

Wizardry I-II-III: Story of Llylgamyn for the SNES - Translated by Aeon Genesis

Wizardry II: Llygamyn no Isan for the Game Boy- Translated by Opus

Bestiary


Bestiary

 78 "identified" enemies. 10 "extra" enemies. 27 "unidentified" enemies. 4 non-player characters/objects. 117 unique sprites total. Encounter and Spell appendices.

I captured all of the Super Famicom sprites from theWizardry I-II-III: Story of Lylgamyn compilation game. The creatures are listed in alphabetical order and have been tripled in size for easier viewing (i.e., something that was 32 pixels tall in the game is 96 pixels tall here.) All copyrighted images, names, etc. seen on this web page belong to Sir-Tech Software, not to me. These sprites are presented for informational/archival purposes only. I obtained most of the statistical data for the monsters from this Japanese Wizardry web site. Special thanks to "Ebe", from the Bogleech Forums for bringing said site to my attention.

Spells
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