Wizardry III: Legacy of Llylgamyn

Overview
The characters must find the fabled Orb of Earithin to prevent the destruction of the world.

Background Story
The action takes place a generation after the events of Wizardry II: Knight of Diamonds. The world has recently been subjected to a series of natural disasters. The colony of Arbithea, for example, was destroyed. The wisest men of the kingdom have agreed that a group of heroes should seek the mystical Orb of Earithin, which was taken by the great dragon L'kbreth. The orb should then be used to reveal the source of the danger.

Therefore, it is the characters' task to enter L'kbreth's mountain lair and win the Orb of Earithin from her.

The Castle
The Castle is basically the game's starting menu like in the series' previous two games as well as in Wizardry V: Heart of the Maelstorm. The player can choose to enter several locations - once he has picked up at least one character at Gilgamesh's Tavern:


 * Temple of Cant
 * Boltac's Trading Post
 * The Adventurer's Inn
 * Edge of Town

Edge of Town
This is also a menu. From here, the player may choose either to let his characters enter The Maze, where the real, 3D action starts, or he may choose one of the following options:


 * Training Grounds
 * Utilities
 * Leave the game (rather self-explanatory)

The Maze
The maze of Wizardry III actually represents more than just one labyrinth. It looks mostly like the mazes of the two earlier games, but descriptions nonetheless mark different areas that sometimes are supposed to be outside locations.

Level 1
Here the party will find:


 * Barracks
 * A castle surrounded by a moat
 * Wise words from L'kbreth
 * Stairs to upper levels
 * A small island surrounded by water

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