Wizardry V: Heart of the Maelstrom/Walkthrough

Overview
Like almost every other Wizardry game, the player needs to assemble a team of up to six characters to plunge the depths of a multi-leveled dungeon to save the world/reclaim an ancient artifact. The characters have to find The Gatekeeper, who is needed to close a rift in the Heart of the Maelstorm that threatens to destroy creation.

The SORN is the big bad of this game, having trapped the Gatekeeper in the rift in the Heart of the Maelstrom as he entered to seal it. Save the Gatekeeper and defeat the SORN and all will be good, until Wizardry VI. This game isn't so simple though, as the player must navigate a massive dungeon laden with pit traps, teleporting tiles, halls of mirros, inescapable death traps you have to pay to "have fun" in, and large empty rooms with no entrances or exits that serve only to trap parties unlucky enough to set off a teleport trap or botch a Malor.

The Maze
Like in earlier games, the maze is located beneath the castle. Although the dungeon walls look like the other ones in the Llylgamyn Saga, the layout is no longer restricted to a 20x20 grid, with certain areas lying as far out from the Castle as 101 squares!

This isn't the place to post a walkthrough, but a brief overview of key places and items on each level is below.

Level 1
As Wizardry V is much more complex than the earlier games, already the first level boasts a large number of interesting items and places to find and explore.
 * The Temple of the Brotherhood
 * The high priest G'Bli Gedook
 * A statue asking a riddle
 * The dwarf Ironose
 * A locked silver door with stairs behind it leading to Level 2
 * The Castle Transport elevator leading to Level 2
 * The Motor Room
 * A conveyor belt
 * A machine that operates the conveyor belt
 * The Bag of Tokens
 * The hidden Silver Key
 * A portal leading to the Den of Thieves (Level 4)
 * Strange Marks spelling "TIME"

Level 2
Arguably the least interesting level in the Maze, it boasts a large blue beast and... a few plot coupons.
 * The Hurlke Beast
 * The Jeweled Sceptor
 * A mixing stand for potions
 * The Ruby Warlock
 * The Bottle of Rum

Level 3
Flanked by a long corridor on three sides, this level consists mainly of a very large maze in which the Mad Stomper can be found. To the North is the Temple of Kama Kazi, where Lord Hienmitey can be found.

Level 8
This is the "final" level of the dungeon, and boasts some of the hardest enemies in the game. Hell, even Mafretti's Ghost makes an appearance.