List of The Knight of Diamonds Monsters

Overview
The characters have to search for the Staff of Gnilda in order to save the city of Llylgamyn.

Background Story
The Staff of Gnilda protected the City of Llylgamyn against every outsider with evil intentions. However, the artefact did not protect the city against the evil within. Davalpus, aided by the lords of Darkness, overthrew and killed the royal family with the exception of Princess Margda and Prince Alavik. The siblings quested for the armor of the fabled Knight of Diamonds. After they had found the armor, they challenged Davalpus in the royal castle. Eventually, Davalpus was killed, but he managed to curse the city with his dying breath. Then, the castle collapsed, leaving only a hole in the ground. Alavik, wearing the Knight of Diamonds's armor, Davalpus and the Staff of Gnilda were gone. Without the staff, the city would fall.

The Quest
Wizardry II: The Knight of Diamonds takes place not too long after the events of Wizardry: Proving Grounds of the Mad Overlord. In order to retrieve the Staff of Gnilda, the heroes who had successfully fought the evil magician Werdna before, are summoned. They enter the Temple of Gnilda, where they learn that the staff was taken away by Gnilda as the City of Llylgamyn appeared unworthy of its protection. An apparition of Gnilda tells the heroes to find the five parts of the Knight of Diamonds's armor, which are hidden in the temple. They are to return them to him to show that the characters are worthy of regaining the Staff of Gnilda.

When the characters succeed in assembling the armor and gaining the staff, the player may choose one of them to become the next Knight of Diamonds.

Gameplay
The gameplay is the same as in Wizardry: Proving Grounds of the Mad Overlord. There is one significant change, though: The player is not allowed to create new characters. All characters must be imported from Wizardry I, which is rather inconvenient. Also, characters moved to Wizardry II cannot be used again in Wizardry I. They have literally "moved on" to new adventures. The effective deletion of Wizardry I characters can be avoided by making backup copies of the character disc (or rather more modern: the Wizardry I folder).

It is possible to create a new character in Wizardry I and move him to Wizardry II. However, it is not advisable to start The Knight of Diamonds with Level 1 characters, as the opponents are very tough.

Today, a game such as Wizardry II: The Knight of Diamond would be called an add-on rather than a stand-alone game.

The Castle
The Castle is basically the game's starting menu. It is the same as in Wizardry: Proving Grounds of the Mad Overlord. The player can choose to enter several locations - once he has picked up at least one character at Gilgamesh's Tavern:


 * Temple of Cant
 * Boltac's Trading Post
 * The Adventurer's Inn
 * Edge of Town

The Edge of Town
This is also a menu. From here, the player may choose either to let his characters enter The Maze, where the real, 3D action starts, or he may choose one of the following options:


 * Training Grounds (Instead of creating a character here, you can move one from a Wizardry I scenario disk)
 * Utilities
 * Leave the game (rather self-explanatory)