Character - Status

A breakdown of the individual attributes that define a character in Wizardry: Labyrinth of Lost Souls.

Races

 * Human
 * Elf
 * Dwarf
 * Gnome
 * Porklu

See Races for more details.

Class
See Classes for more details.
 * Fighter
 * Mage
 * Priest
 * Thief
 * Bishop
 * Samurai
 * Lord
 * Ninja

Alignment
Alignment describes the general personality and behavior of the character.


 * Good


 * Neutral

See Alignment for more details.
 * Evil

Sex
The gender of the character. Can be M (male) or F (female).

Level (LV)
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State
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Hit Points (HP)
The maximum amount of damage a character can take before death.

See Hit Points for more details.

Attribute Points
Attribute Points define the amount of aptitude a character has in any particular trait.
 * Strength (STR)
 * Piety (PIE)
 * Agility (AGI)
 * Intelligence (INT)
 * Luck (LUC)

Bonus Points are applied during character creation (may vary depending on race chosen).

Damage (DMG)
The amount of damage (in hit points) that the character causes to his opponent during a successful attack.

Accuracy (ACCU)
Modifier applied to successfully hitting an opponent during an attack.

Defense (DEF)
Modifier that reduces the damage received by the character when hit by an opponent's attack.

Dodge
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Armament

 * Main - Equipped one or two-handed weapon.
 * Sub - Offhand weapon OR shield or magic torch.  Unused if Main is a two-handed weapon.

Equipment
Armor items that the character currently has is using.

Locations:
 * Head


 * Chest


 * Feet


 * Hands


 * Accessory

Experience

 * EXP - Total experience points gained.
 * NEXT - Experience points remaining before character increases in level.

Gold
Amount of gold currently carried by this character.

Gold may be pooled to a single character in the party, or divied evenly between all characters in the party.

Defeated
Total number of enemies defeated by this character.